So, I was asked about how my process works in animating in the last post, and I thought I might answer that question in this post just in case any one else is wondering!
I randomly got inspired to animate some parkour moves, because I love the fluidity and the over all motion of it. I began looking up videos and found a lot of awesome moves I wanted to animate, but I needed to stick with one, so I chose the reference I used for the animation in the last post.
Now, a great setting youtube has is being able to slow down a video and that is what I did in order to see every movement of the person.
So, I've found my reference and have slowed down the movement, the next thing I did was repetitively pause and play while drawing each frame. However, a very good thing to do is create a very rough animation and draw frames with big gaps of movement in between as sort of a guideline for animating.
I have not started a habit of this, and probably should since it can be very helpful.
Instead I drew each frame from beginning to end.
I had never drawn someone running/jumping before and it was quite something to learn how to keep your person in one place while still making it look like they are moving!
So, there you have a sort of base of how my process of animating works!
I will note and say that I am not a professional in animating and am not suggesting that this is the best way you should start animating and if you don't you're doing wrong AND...no, just no. X)
It's just what's worked for me for where I am right now in animation!
Anything else you'd like to know? Or any suggestions? I love hearing from all of you! I do...